trigger_gravity
Class hierarchy |
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CTriggerGravity |
triggers.cpp
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trigger_gravity
is a brush entity available in all Source games. It scales the force of gravity of players touching its volume.
Warning:This entity only affects the player, despite the flags
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Gravity (0-1)
(gravity)
<float> - Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.
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Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.