prop_coreball
Class hierarchy |
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CPropScalable |
prop_scalable.cpp
|
prop_coreball
is a point entity available in Half-Life 2: Episode One.
AltNames: This entity is also tied to
prop_scalable
. Difference is that this entity forces use of model "models/props_combine/coreball.mdl"
Entity Description
It is a large combine energy core seen in ep1_citadel_03
without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170)
location, as this value is hard-coded in the Core
shader for normal vector computation.
This entity evolved into prop_scalable
in Half-Life 2: Episode Two . As of the Orange Box, prop_coreball
is deprecated as an alias for prop_scalable
, which uses the core ball model by default. Use prop_scalable
if you would like to use the scaling inputs below with other models.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
SetScaleX
<vector>- Scales the coreball in X Axis. Format:
<New Size> <Time>
SetScaleY
<vector>- Scales the coreball in Y Axis. Format:
<New Size> <Time>
SetScaleY
<vector>- Scales the coreball in Z Axis. Format:
<New Size> <Time>