misc_dead_hev

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Class hierarchy
???
CRagdollProp
CBaseAnimating
CBaseEntity

misc_dead_hev is a point entity available in Black Mesa Black Mesa.

Misc dead hev alt.png

They are the HEV scientists found dead in Xen. Their suit will flash a ping light, attracting the player, then giving the player's suit charge. This entity is basically a prop_ragdoll but with the ability to charge the player's suit. You can also change the sprite color of the ping light via Hammer.

Tip.pngTip:If you create a map for Black Mesa Black Mesa there player is not HEV/PCV guy - use sk_dead_hev_battery_value 0 cvar to prevent charge.
Note.pngNote:For the original model from multiplayer you can change the skin of the scientist's face under the helmet, but the player will not see it unless they clip inside of it. Model hev_male_xen use skins that change text for sign on the back (the text is names of the game developers).
Icon-Bug.pngBug:
  • Ragdoll's gibs does not gibbing before save load since the first Steam version.
  • Original models use blood overlay for hands, because of this, when player’s hands get blood overlay - dead hev scientists will get the same blood overlay. Works in singleplayer and multiplayer.
  • Crowbar's raycast skip/ignore server side ragdolls since the first Steam version.
  • In multiplayer of Black Mesa Black Mesa, ragdolls does not create hole decals and blood from bullets if [4] Debris spawnflag is enabled. If this flag is disabled - ragdolls still will not create blood effects and hand blood overlays.
  • Tripmines does not gib ragdolls.
  • The ping sprite often render through world geometry and model if a dead scientist HEV is visible for VVIS.
Black Mesa Level Creation

Keyvalues

Health (health) <integer>
The amount of damage the ragdoll takes before gibbing.
Character Manifest Mimic Name (MimicName) <string> !FGD
Choose a name or a classname from the character manifest to dress the ragdoll.
Ping Sprite/Glow Color (spritecolor) <color255>
The color of ping sprite. The default value is 255 0 0 (red). The fourth number affects the brightness of the sprite.
Ping Light Radius (lightradius) <integer>
The radius at which the ping sprite will never be displayed.
Ping Light Attachment Name (attachmentname) <string>
Defines attachment in which ping sprite will appear.
Ping Light Color (lightcolor) <color255>
Ping light color.
Icon-Bug.pngBug:Doesn't work.
Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_ragdoll.

ConVars/Commands

Cvar/CommandParameters or default valueDescriptorEffect
sk_dead_hev_battery_value25Integer numberAmount of charge that will get player on dead scientist HEV touch.

See Also