liblist.gam
See also: Category:Liblist
Contents
Settings
Name
Keys that affect the Steam Library and window title.
- game <string>
- The string specified under game appears as the title for the window when the mod is running; it is also used in My Games List
Game Menu
Keys that affect the main menu. Both are introduced with Half-Life 25th Anniversary Update.
- animated_title <boolean>
- If true, tells the menu system that the mod has an animated title for the main menu screen. Otherwise, set it to false.
- hd_background <boolean>
- If true, indicates the menu system that there is a HD background available for the main menu. Otherwise, set it to false. The menu system uses this value to determine if it should load the HD_ counterpart of Background(Loading)Layout.txt in the game/mod's resource folder or not.
Options
Keys that affect what tabs and options that show up in the Options panel. Also see Customizing Options: Keyboard.
- type <string>
- This keyvalue is either singleplayer_only, multiplayer_only, or omitted.
- nomodels <boolean>
- Hides option to select a multiplayer model[confirm]?
- nohimodels <boolean>
- Hides option to enable HD models in video settings menu.
- detailed_textures <boolean>
- Show option to enable detail textures in video settings menu. This option will be greyed out if the client GPU does not report support for GL_ARB_multitexture.
Steam games list
Keys that affect how your game or mod shows up in the Steam Library page.
- icon <string>
- Relative path to 16×16 24-bit .tga file.
Note:The icon can also be a PNG, but it must have a .tga file extension!
developer <string>- Deprecated.
The developer of the mod. Usually either the Mod Team’s name, or a single person’s name. Doesn’t work on current Steam version. Also works on the WON version. developer_url <string>- Deprecated.
Your or the mod’s URL. Must start with http://. Doesn’t work on current Steam version. Also works on the WON version. manual <string>- Deprecated.
Relative path to digital game manual. Doesn’t work on current Steam version. Also works on the WON version.
WON/Retail version only
These are the keys that only works with the original version of the game (retroactively called as Retail/WON version)
- url_info <string>
- Same as
developer_url
. Displayed on the Custom Game list. - size <string>
- Game size in bytes. Displayed on the Custom Game list.
Engine and tools
Keys that affect how the engine/tools runs and some options for the tools themselves.
- gamedll <string>
- This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be \.
- gamedll_linux <string>
- This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be /.
- gamedll_osx <string>
- This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be /.
- secure <string>
- Allow VAC secure server.
- svonly <boolean>
- Is this a server only mod?
- cldll <boolean>
- edicts <integer>
- Change maximum number of edicts; Default 1200, max 2048.
Maps
Keys that affect what are the available maps to play.
- startmap <map>
- Which map to load upon starting a new game on the menu.
- trainmap <map>
- Which map to load upon selecting training course on the New Game menu.
- mpentity <entity>
- This keyvalue is WON only. Use mpfilter instead.
- mpfilter <string>
- Do not show maps with names containing this string in Create Server dialogue.
- fallback_dir <string>
- This keyvalue specifies a mod directory (i.e., cstrike, NS, etc.…) for the filesystem to mount. This will only mount mods installed to steamapps\common\half-life\ and Half-Life itself.
- fallback_maps <boolean>
- Used by GameUI to determine whether maps should be loaded from the "GAME_FALLBACK" search path ID. Defaults to true. If the game is "Half-Life", all search paths are checked for maps. Otherwise, GameUI will load maps from the "GAME" path ID as well as "GAMEDOWNLOAD". If this setting is not false, the fallback path ID is also checked.
Example
A full working liblist.gam ready for a GoldSrc game. Originally from Half-Life (post 25th anniversary update), with some modifications.
Warning:Although the mod recognizes tab characters between the key and value, Steam Library will only recognize space characters. Only use space characters in your liblist.gam.
Utilities
- The mod information can be edited with XBLAH's Modding Tool through a comprehensive UI without requiring the modder to mess with text files.