item_suitcharger
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Class hierarchy |
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CNewRecharge |
func_recharge.cpp
|
item_suitcharger
is a point entity available in Black Mesa. This is the HEV suit charger which gradually replenishes suit power on use, until empty or the suit is at full power.
Placement Tip:
- Chargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
- To ensure that the player will gain battery rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.
Note:
- A suit charger will contain the same total charge regardless of the difficulty setting.
- A normal suit charger (without any flags checked or cvars changed) will be able to discharge a total of 75 power points (30 in HL2DM).
- A Citadel recharger will be able to discharge a total of 500 power points (200 in HL2DM), overcharging the HEV suit to a maximum of 200 power points, and while recharging it will also heal health.
- Kleiner's recharger will be able to discharge a total of 25 power points, regardless of cvar settings.
- A Citadel/Kleiner recharger combo (with both flags checked) will be able to discharge a total of 30 power points (since Kleiner's recharger is set to 25 power points no matter what, and a Citadel recharger rounds it up to the nearest 10), overcharging the HEV suit to a maximum of 200 power points, and while recharging it will also heal (a total of 15) health for free.
- Players can change weapons while charging. Confirmed with Half-Life 2: Deathmatch.
- Players can fire any weapon while charging. Confirmed with Half-Life 2: Deathmatch.
- Players can reload weapons while charging. Confirmed with Half-Life 2: Deathmatch.
- Players can't use it without the suit. Deny. Confirmed with Half-Life 2.
- Players can't use it past the limit. Deny. Confirmed with Half-Life 2.
- If you create a map for Black Mesa there player is not HEV/PCV guy - use
sk_charger_suit_maxarmor 0
cvar to prevent charger use.
Flags
- [
8192
] : Citadel recharger - [
16384
] : Kleiner's recharger
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report. - Deathmatch recharge delay
(dmdelay)
<integer> - Charge
(charge)
<float> (only in ) - How full the charger should be (0 - 100)
- Force Skin
(skintype)
<choices> (only in ) - Determines model that the charger will use, dirty or clean.
- 0: None
- 1: Clean
- 2: Dirty
Inputs
SetCharge
<float> !FGD- Set charge and total charge to a specific amount. (Not in )
- Note:Float values cause the model to change, but charge received is rounded down.
- Note:Despite this input not being in the stock FGD, it is used once by Valve, in
ep1_citadel_03
.
Outputs
OutRemainingCharge
- Fired once for every single point of power given to the suit. This means it will not fire when the charger is depleted or when the suit is at full power. (Not in )
OnEmpty
- Fired when the charger is empty.
OnPlayerUse
- Fired when the player tries to
+use
the charger. Cut in Black Mesa.
OnUse
(only in )- Fired when the player tries to
+use
the charger.
OnTurnOff
(only in ) !FGD- Fires on disable.
OnTurnOn
(only in ) !FGD- Fires on enable.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_suitcharger | 75 (HL2), 30 Half-Life 2: Deathmatch | Arbitrary number | Total charge of suit points on a normal charger. |
sk_suitcharger_citadel | 500 (HL2), 200 Half-Life 2: Deathmatch | Arbitrary number | Total charge of suit points on a citadel charger. |
sk_suitcharger_citadel_maxarmor | 200 | Arbitrary number | Maximum suit charge obtainable from a citadel charger. |
cl_suitcharg_light_col_r | 0 Black Mesa | Arbitrary number | Red color value for dynamic light from suit chargers. |
cl_suitcharg_light_col_g | 255 Black Mesa | Arbitrary number | Green color value for dynamic light from suit chargers. |
cl_suitcharg_light_col_b | 255 Black Mesa | Arbitrary number | Blue color value for dynamic light from suit chargers. |
cl_suitcharg_light_intensity | 32 Black Mesa | Arbitrary number | Intensity value for dynamic light from suit chargers. |
cl_suitcharg_light_on | 1 Black Mesa | Arbitrary number | Sets state of dynamic light spawn by suit chargers. 0 - disallow to spawn, 1 - allow to spawn. |
cl_suitcharg_light_range | 64 Black Mesa | Arbitrary number | Range value for dynamic light from suit chargers. |
cl_suitcharg_light_debug | 0 Black Mesa | Arbitrary number | Sets debug state of suit chargers light. |
sk_charger_suit_maxarmor | 100 Black Mesa | Arbitrary number | If amount of player's armor exceeds number specified in this cvar - player will not be able to charge from suit chargers. |
sk_charger_suit_rate | 1 Black Mesa | Arbitrary number | Sets charging speed from suit chargers. |
sk_charger_refill_delay | 15 Black Mesa | Arbitrary number | Delay before refill for suit and health chargers in seconds. Multiplayer only. |
See also
item_healthcharger
, a version of this entity meant for health.