env_fade
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January 2024
January 2024
Class hierarchy |
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CEnvFade |
EnvFade.cpp
|
env_fade
is a point entity available in all Source games.
It controls screen fades to or from a solid color. Add Duration and Hold Time together for the total time this entity will be in effect.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Duration (seconds)
(duration)
<string> - The time that it will take to fade the screen in or out.
- Hold Fade (seconds)
(holdtime)
<string> - The time to hold the faded in/out state.
- Fade Alpha
(renderamt)
<integer> - Alpha of the fade, where 0 = fully transparent and 255 = fully opaque.
- Fade Color (R G B)
(rendercolor)
<color255> - Fade color.
- Reverse Fade Duration (seconds)
(ReverseFadeDuration)
<float> (in all games since ) - The duration of the reverse fade.
Flags
Fade From : [1]
- Screen fades from the specified color instead of to it.
Modulate : [2]
- Uses attenuation blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the fading color. Modulate actually attenuates the RGB channels. For example, a color of
0 255 0
would mute the red and blue channels and create a green nightvision-type effect.
Triggering player only : [4]
!FGD
- Only affects the screen of the
!activator
.!activator
is probably the easiest to reach through a trigger entity. If not checked, the fade will apply to all players.
Stay Out : [8]
- Fade remains indefinitely until another fade deactivates it.Bug:Fades applied to
!activator
only that are also set toStay Out
will not be deactivated by a new fade! (tested in: ) - Todo: Test in other games, test if the
ScreenFade
VScript function is also affected
Inputs
Fade
- Start the screen fade.
Alpha
!FGD- Changes Fade Alpha.
Color
!FGD- Changes Fade Color.
Outputs
OnBeginFade
- Fired when the fade has begun.
ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
fadein | float int int int int | Time (seconds), Red, Green, Blue, Alpha | Makes the screen black (or the specified color), then fades to the normal view. |
fadeout | float int int int int | Time (seconds), Red, Green, Blue, Alpha | Fades the screen to black (or the specified color). |
Bug:Due to a mistake in the code, the alpha value isn't read properly from these commands; if you specify rgb it also has to be specified for the fade to work.