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DelayedUse

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Class hierarchy
CBaseDelay
CBaseEntity
subs.cpp

DelayedUse is an entity available in all GoldSrc GoldSrc games. It's automatically created when specifying a target or killtarget and non-zero delay for triggering other entities.

Relevant Keyvalues on other entities

Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:

Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


See Also

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