TF2/Setting the cap point layout

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Revision as of 00:23, 29 October 2008 by Brandished (talk | contribs) (→‎General guidelines: better layout?)
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Tf2 cpl guide 00.png

From the Hammer editor: Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points separated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.

Note.pngNote:Do not include the "<" and ">" characters in the cap layout box, they are only listed above to mark off the beginning and end of the index string.

The cap layout value in the team_control_point_master entity does not change anything except the layout of the control points on the HUD.

General guidelines

For the three cap layout examples below, assume the team_control_point entities in your map had these index settings:

 0 = Red's Final Control Point
 1 = Neutral Center Control Point
 2 = Blue's Final Control Point
Tf2 cpl guide 01.gif
  • By leaving the cap layout box blank, the control points will be laid out on the HUD in a line from left to right by order of their assigned index values from least to greatest. With a blank cap layout the HUD would be look like this in-game
Tf2 cpl guide 02.gif
  • You can rearrange the order in the HUD by simply by altering then index values in the cap layout box.
Using:

2 0 1

for your cap layout box would give you this instead of the above:
Tf2 cpl guide 03.gif
  • The control points can also be arranged with a vertical layout in the HUD by separating the index values with commas; all values to the right of the comma would lie underneath the values to the left of the comma.
Something like

0,1,2

would give you this in-game:

More examples

  Cap layout setting   In-game appearance
0 2,1

Tf2 cpl guide 04.gif

1 3,0 2 4

Tf2 cpl guide 05.gif

2,0 1 3 4

Tf2 cpl guide 06.gif

0 1,2,3 4

Tf2 cpl guide 07.gif

0,1 2 3,4

Tf2 cpl guide 08.gif