TF2/Setting the cap point layout

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Revision as of 21:31, 28 October 2008 by Brandished (talk | contribs) (will the toc show up this time?)
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From the Hammer editor: Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.

Note.pngNote:Do not include the "<" and ">" characters in the cap layout box, they are only listed above to mark off the beginning and end of the index string.

The cap layout value in the team_control_point_master entity does not change anything except the layout of the control points on the HUD.

Tf2 cpl guide 00.png

General guidelines

For the three cap layout examples below, assume the team_control_point entities in your map had these index settings:

0 = Red's Final Control Point
1 = Neutral Center Control Point
2 = Blue's Final Control Point


Tf2 cpl guide 01.gif
  • By leaving the cap layout box blank, the control points will be laid out on the HUD in a line from left to right by order of their assigned index values from least to greatest. With a blank cap layout the HUD would be look like this in-game


Tf2 cpl guide 02.gif
  • You can rearrange the order in the HUD by simply by altering then index values in the cap layout box.
Using:
2 0 1
for your cap layout box would give you this instead of the above:


Tf2 cpl guide 03.gif
  • The control points can also be arranged with a vertical layout in the HUD by separating the index values with commas; all values to the right of the comma would lie underneath the values to the left of the comma.
Something like
0,1,2
would give you this in-game:

More examples

  Cap layout setting   In-game appearence
0 2,1

Tf2 cpl guide 04.gif

1 3,0 2 4

Tf2 cpl guide 05.gif

2,0 1 3 4

Tf2 cpl guide 06.gif

0 1,2,3 4

Tf2 cpl guide 07.gif

0,1 2 3,4

Tf2 cpl guide 08.gif