Talk:Inputs and Outputs

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Revision as of 13:06, 4 September 2008 by TaviRider (talk | contribs) (Disabled?)
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This doesn't explain how outputs with values work. For example, the math_colorblend entity has an output OutColor that is described as:

OutColor <color255> Fired when the InValue input is received, 
with the remapped RGB color as the parameter.

How is such an output used? —Maven (talk) 15:00, 18 Sep 2005 (PDT)

Other examples: the TargetDir output of point_anglesensor and the AngularVelocity output of point_angularvelocitysensor. —Maven (talk) 15:16, 18 Sep 2005 (PDT)

Ah! A non-esoteric instance: the OutValue output of math_counter! And in that article is a brief explanation. I'll experiment and do a write-up in this article soon. —Maven (talk) 15:44, 18 Sep 2005 (PDT)

I'd like to see something on the special constants, like !player. I'm having trouble finding a list of these. --Spektre1 22:27, 18 Sep 2005 (PDT)

They can be found at targetname. But, yes, they should probably be here as well. —Maven (talk) 05:27, 19 Sep 2005 (PDT)

Writing

The writing of this article is really painful to read. A lot of it sounds like an essay trying to convince a company why they should invest in VALVe's superior input/output technology or something. This should focus more specifically on how to use inputs and outputs, or a separate article should be created. Thelonesoldier 17:21, 18 Feb 2007 (PST)

I agree it needs to be rewritten even after the touchups you've made. --Angry Beaver 17:55, 18 Feb 2007 (PST)

Disabled?

I'm a Hammer noob trying to follow the instructions in TF2/Team-Specific Doors. In the leftmost column of the Outputs tab there's a dot-with-arrow icon that is not explained in the article. In my case (unlike the screenshots in this article) the icon has a red line through it. The team-specific door I have created does not work properly either, and I suspect these two things are related. Can someone add info on this icon and its meaning? --TaviRider 13:06, 4 Sep 2008 (PDT)