VMT

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Revision as of 15:08, 29 August 2007 by Andreasen (talk | contribs) (This page should only describe what a material ''is''. Merge request removed.)
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A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.

For a quick overlook on the entire process of creating a material from scratch, see Material Creation.

For a more lengthy tutorial on this process, see Creating a Material.


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