prop_retinalscanner

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Revision as of 01:59, 12 September 2025 by MyGamepedia (talk | contribs) (Created page with "{{CDA|CProp_RetinalScanner|CDynamicProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} right | 180px {{this is a|model entity|name=prop_retinalscanner|game=Black Mesa}} Represents a retinal scanner, device used in the Black Mesa Research Facility mainly for the purpose of identifying an employee and his access to a certain part of the аacility, by scanning the employee's retina in the eye. {{note|Although the entity is fully...")
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C++ Class hierarchy
CProp_RetinalScanner
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
Prop retinalscanner.png

prop_retinalscanner is a model entity available in Black Mesa Black Mesa. Represents a retinal scanner, device used in the Black Mesa Research Facility mainly for the purpose of identifying an employee and his access to a certain part of the аacility, by scanning the employee's retina in the eye.

Note.pngNote:Although the entity is fully functional, it was never used in the original game levels. The original game levels usually using combination of prop_dynamic and func_button.

Keyvalues

Start Locked (locked) <boolean>
Lock scanner when spawned if this value is enabled.
  • 0: No
  • 1: Yes
Next Locked Use (nextlockeduse) <float>
Amount in seconds this scanner will reset after it was used when locked.
Next Unlocked Use (nextunlockeduse) <float>
Amount in seconds this scanner will reset after it was used when unlocked.
Locked Sound (lockedsound) <sound>
Sound to play when locked by Lock input.
Unlocked Sound (unlockedsound) <sound>
Sound to play when unlocked by Unlock input.
Locked Use Sound (lockedusesound) <sound>
Sound to play when used but locked.
Unlocked Use Sound (unlockedusesound) <sound>
Sound to play when used but unlocked.
Locked Secondary Use Sound (lockedusevox) <sound>
Sound to play after the use locked sound is played.
Unlocked Secondary Use Sound (unlockedusevox) <sound>
Sound to play after the use unlocked sound is played.
Delay Locked Secondary Sound (delaylockedvox) <float>
Amount in seconds this scanner will reset after it was used when locked.
Delay Unlocked Secondary Sound (delayunlockedvox) <float>
Secondary unlocked sound delay.

Inputs

Lock <void>
Lock the scanner.
Unlock <void>
Unlock the scanner.
LockSilent <void>
Lock the scanner with no sound.
UnlockSilent <void>
"Unlock the scanner with no sound.
Press <void>
Use the scanner.
PlayVoxSound <stringRedirectInput/string> !FGD
Play specified sound.

Outputs

OnLocked <void>
Called when locked.
OnUnlocked <void>
Called when unlocked.
OnUseLocked <void>
Called when used but locked.
OnUseUnlocked <void>
Called when used but unlocked.