prop_testchamber_door
		
		
		
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prop_testchamber_door  is a   model entity  available in 
 Portal 2. A test chamber door entity. Essentially a prop_dynamic with more io, preset model, and less keyvalues.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Area Portal Window Name (AreaPortalWindow) <targetname>
 - The name of an area portal window that is controlled by the door.
 
- Fade Area Portal? (UseAreaPortalFade) <boolean>
 - If the area portal should use the specified fade distances to fade out.
 
- Fade Start Distance (AreaPortalFadeStart) <float>
 - The distance at which the area portal starts fading out.
 
- Fade End Distance (AreaPortalFadeEnd) <float>
 - The distance at which the area portal turns completely opaque.
 
 
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Inputs
- Open
 - Open the door and cause the portal to activate.
 
- Close
 - Close the door and cause the portal to deactivate.
 
- LockOpen
 - Opens the door and locks it.
 
- Lock
 - Locking a door will prevent the Open or Close inputs from doing anything.
 
- Unlock
 - If locked, unocking a door will allow the Open or Close inputs to function.
 
Outputs
- OnOpen
 - Called when the door has started its open animation.
 
- OnClose
 - Called when the door has started its close animation.
 
- OnFullyOpen
 - Called when the door has finished its open animation.
 
- OnFullyClosed
 - Called when the door has finished its close animation.