weapon_paintgun
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This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
weapon_paintgun
is a point entity available in The Stanley Parable and
Portal 2: Community Edition. It is a gun that shoots Gel. By default, the paint gun only has the ability to fire Cleansing Gel. To enable other gel types, the player must pick up an item_paint_power_pickup corresponding to that type. The player's gels will be removed on contact with a trigger_paint_cleanser.





Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.