$keyvalues
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$keyvalues is a QC command available in all
Source games. It embeds a block of arbitrary keyvalues into the .mdl file.
Programmers can access the $keyvalues block with modelinfo->GetModelKeyValueText(GetModel()) and the KeyValues class.
Syntax
$keyvalues
{
keyvalue data
}
Common KeyValues
See Category:QC Keyvalues for a complete list.
prop_data- Defines various properties for models for use in Valve's prop_* entities - usually prop_physics.
physgun_interactions- Defines any non-standard interactions with the Gravity Gun.
particles- Attaches particles.
door_options- Configures the model for use with prop_door_rotating.
vehicle_entry- Positions where the player will enter into a vehicle, where the player's camera will blend into the vehicle's camera position ( eyes ). It is defined by attachments with a number to indicate the hitbox group, set previously on any hitbox within a hitbox set called "entryboxes".
vehicle_exit- Positions where the player will exit from a vehicle. Defined by the name of an attachment and if is intended to be used while the vehicle is upright ( "upright" ) or upside down ( "upsidedown" ).
vehicle_escape_exit- Positions where the player will exit from a vehicle in case there are problems ( underwater, upside down, other events... ). Same definitions as in vehicle_exit.
AddedAmbientScale <int>- Softens the ambient lighting received by this model. Present in L4D2 infected.
Example
$keyvalues
{
prop_data
{
base Wooden.Small
dmg.bullets 0
explosive_damage 100
explosive_radius 100
}
physgun_interactions
{
onfirstimpact break
onfirstimpact paintsplat
onlaunch spin_zaxis
onbreak explode_fire
}
// hud_name has been made up as an example of a one-dimensional custom KV.
// (If you were being picky, you might point out that it ought to be localised ...)
hud_name "Rubber chicken with a pulley in the middle"
}
$keyvalues
{
vehicle_entry
{
"enter1" "1"
"enter2" "2"
"enter3" "3"
"enter4" "1"
"enter5" "2"
"enter6" "3"
"enter7" "1"
}
vehicle_exit
{
"exit3" "upright"
"exit4" "upright"
"exit6" "upsidedown"
}
vehicle_escape_exit
{
"exit1" "upright"
"exit2" "upright"
"exit5" "upsidedown"
"exit7" "upright"
"exit8" "upsidedown"
}
}