本文与游戏《传送门2》有关。点击这里查看更多信息。

projected_tractor_beam_entity

From Valve Developer Community
< Zh
Revision as of 02:02, 30 June 2025 by WoShiGeNiCheng (talk | contribs) (Created page with "{{LanguageBar|projected_tractor_beam_entity}} {{P2 topicon}} thumb|right|300px|prop_tractor_beam发射的projected_tractor_beam_entity {{ent not in fgd}} {{this is a|点实体|name=projected_tractor_beam_entity|game=传送门2}} 这是由{{L|prop_tractor_beam}}创建的实际牵引效果。直接放置在地图中的实体行为类似于通过{{L|prop_tractor_beam}}生成的版本,只是没有发射器模型且没有推/拉力。<br>...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)

prop_tractor_beam发射的projected_tractor_beam_entity
Icon-NotInFGD.png
此实体默认存在于 FGD
请参阅下面的内容以获取有关使其可用的说明。

projected_tractor_beam_entity是一个点实体,可在Template:传送门2中使用。

Warning.png警告:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{传送门2}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

这是由prop_tractor_beam(en)创建的实际牵引效果。直接放置在地图中的实体行为类似于通过prop_tractor_beam(en)生成的版本,只是没有发射器模型且没有推/拉力。

它会像力值为0的prop_tractor_beam(en)一样固定玩家位置
始终显示为橙色,如同设置为拉力模式

FGD代码

英文原代码:

@PointClass base(Targetname, Parentname, Angles) studio("models/editor/cone_helper.mdl") = projected_tractor_beam_entity : "The visual part of a prop_tractor_beam" []

中文翻译(如有需要):

@PointClass base(Targetname, Parentname, Angles) studio("models/editor/cone_helper.mdl") = projected_tractor_beam_entity : "牵引光束的可见部分" []