item_health

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Revision as of 10:59, 10 June 2025 by Sydos23 (talk | contribs) (Added See Also for the regular item_healthkit)
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C++ Class hierarchy
CItemHealth
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_health is a model entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create the healthpack.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Rotten : [1]
If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
Megahealth : [2]
If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP go beyond 100 HP (the max. limit being 250 HP).
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.


See Also