env_particle_beam
		
		
		
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|  Class hierarchy | 
|---|
| CEnvParticleBeam | 
env_particle_beam  is a   point entity  available in  Black Mesa.  It creates a particle beam between itself and a given target. Similar to env_laser.
 Black Mesa.  It creates a particle beam between itself and a given target. Similar to env_laser.
 Bug:The burn trail doesn't work in current versions of the game.
Bug:The burn trail doesn't work in current versions of the game.Keyvalues
- Particle Beam Name (particlebeam) <particlesystem>
- Particle system to use for the beam.
 Important:Original FGD uses choices for some reason, you can write and use any particle system which can work as a beam,
Important:Original FGD uses choices for some reason, you can write and use any particle system which can work as a beam, lc_beam or hev_crystal_glow for example.- Beam Target (target) <targetname>
- Entity that the beam ends at. If omitted, the entity will instead use 0 0 0position and will not do any damage.
 Note:If entity (that the beam ends at) is killed via
Note:If entity (that the beam ends at) is killed via Kill input - beam will not disappear, but also will not do any damage.- Damage (damage) <float>
- The amount of damage.
- Damage Tick (damagetick) <float>
- Determines the frequency of damage.
- Burn Trail Life (burntrail_life) <float> 
- Deprecated.
 Burn trail life time.
- Burn Trail Size (burntrail_size) <float> 
- Deprecated.
 Burn trail size.
- Burn Trail Textile (burntrail_text) <float> 
- Deprecated.
 Burn trail textile.
- Burn Trail Flags (burntrail_flags) <choices> 
- Deprecated.
 Burn trail behavior.- -1: Disabled
- 0: None
- 1: Shrink
- 2: Fade
- 3: Shrink + Fade
 
Inputs
- TurnOn <void>
- Turns beam on.
- TurnOff <void>
- Turns beam off.
 Bug:Does not disable particle effects, only damage.
Bug:Does not disable particle effects, only damage.Flags
- Start on : [1]
- If checked - you will not need to turn on beam on map spawn manually.