item_battery

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Source Engine ( General | Half-Life: Source | Black Mesa )
edit
Worldmodel.
C++ Class hierarchy
CItemBattery
CHL1Item
CItem
CBaseAnimating
CBaseEntity
C++ hl1_item_battery.cpp

item_battery is a model entity available in Half-Life: Source Half-Life: Source. This item charges up the HEV suit by amount specified in cvar sk_battery [int]. (15 on easy and normal difficulty, 10 on hard)

This battery is based on the original battery but instead in the Source Source engine.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
This entity's model is set to: models/w_battery.mdl on spawn so specifying this keyvalue will have no effect.

Outputs

OnPlayerTouch
!activator = the player
!caller = this entity
Fires when the player touches this object

See Also