item_battery
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| CItemBattery |
item_battery is a model entity available in
Half-Life: Source.
This item charges up the HEV suit by amount specified in cvar sk_battery [int]. (15 on easy and normal difficulty, 10 on hard)
This battery is based on the original battery but instead in the
Source engine.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- This entity's model is set to
models/w_battery.mdlon spawn, so specifying this keyvalue will have no effect.
Outputs
- OnPlayerTouch
- !activator = the player
!caller = this entity
Fires when the player touches this object