prop_dynamic_ornament
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| COrnamentProp |
prop_dynamic_ornament is a model entity available in all
Source games. It is a way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity (InitialOwner) <string>
- Name of the entity that this ornament should attach to, at startup.
Inputs
- SetAttached <targetname>
- supports !activator / !caller
Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
- Detach <void>
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the
SetAttachedinput.
Keyvalues / Inputs / Outputs are same as prop_dynamic.