color_correction_volume
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CColorCorrectionVolume |
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C_ColorCorrectionVolume |
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color_correction_volume
is a brush entity available in all Source games. A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.






Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Lookup Fade Duration (fadeDuration) <float>
- How fast the effect fades in or out when the viewer enters or exits.
- Maximum Weight (maxweight) <float>
- This is the maximum weight for this lookup.
Bug:Does nothing when using StartTouch inputs to enable, lookup will always appear with maximum weight/strength [todo tested in ?]
- Lookup Table Filename (filename) <string>
- Pathfile from the mod folder to the .raw to reference. For info on making a file, see color correction. Example path for a file in the hl2 materials folder:
materials/colorcorrection.raw
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- Enable <void>
- Enable
- Disable <void>
- Disable
See also
- color_correction - a point-based version of this entity.