monster_tripmine

From Valve Developer Community
Revision as of 09:40, 13 May 2025 by Nescius (talk | contribs) (Created page with "{{TabsBar|main=npc_tripmine}} {{stub}} {{CD|CTripmineGrenade|base=CHL1BaseGrenade|nolink=1|file1=hl1_weapon_tripmine.cpp}} {{This is a|entity|name=monster_tripmine|game=Half-Life: Source}} Entity created when placing {{ent|weapon_tripmine|game=Half-Life: Source}}. Its blue beam is {{ent|beam}} entity. {{tip|Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering}} == See also =...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Source Engine ( General | Half-Life: Source | Black Mesa )
edit

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
CTripmineGrenade
CHL1BaseGrenade
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ hl1_weapon_tripmine.cpp

monster_tripmine is an entity available in Half-Life: Source Half-Life: Source. Entity created when placing weapon_tripmine. Its blue beam is beam entity.

Tip.pngTip:Using AddOutput "nextthink -1" will prevent them from being triggered by going through the beam, AddOutput "nextthink 1" will again enable triggering

See also