item_ammo_357
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item_ammo_357
is a point entity available in Black Mesa. It's a box of .357 Magnum caliber ammo for the weapon_357. Most inputs, outputs and properties are same as CBaseAnimating.

Represented by class CItem_ammo_357
.
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, makes it invisible in first person mode, the entity becomes impossible to pick up.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_"ammo_357""_pickup" | 12 | Integer | The amount of ammo to give.
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See also
- weapon_357 - the magnum weapon entity
- item_weapon_357 - the magnum pickup entity
External links
- Ammo Pickup ConVar/Crossbow Pickup Fix - the addon that adds new console variables that allows you to change value console variable with sk_item_" prefix.