func_lod
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| CFunc_LOD |
func_lod is a brush entity available in all
Source games.
It is a bmodel that fades out over a specified distance. Useful for creating world details that don't need to be drawn far away, for performance reasons.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Disappear Distance (DisappearDist) <integer>
- Distance at which these brushes should start fading out. The finish fading out distance is value from this property +800, you can change it by setting other value for
lod_TransitionDistconsole variable. Since
Left 4 Dead, fading out distance controlled by DisappearMaxDistproperty.
- Min Disappear Distance (DisappearMinDist) <integer> (in all games since
) - Distance at which these brushes should start fading out.