filter_melee_damage
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| FilterMeleeDamage |
filter_melee_damage is a logical entity available in
Left 4 Dead 2. It is a damage filter that filters by the damage, allowing only melee damage. It can also filter between slicing and bludgeoning damage.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Damage type (damagetype) <choices>
- The damage type to filter by. Allows the specified damage type.
- 0 - All Melee Damage
- 4 - only SLASH
- 128 - only CLUB
BaseFilter:
- Filter mode (Negated) <boolean>
- Inverts the filter, making the specified criteria fail and all others pass.
Inputs
BaseFilter:
- TestActivator <variant>
- Tests the entity that called the input (the !activator) against the filter, and fires either the
OnPassorOnFailoutput. (the parameter it takes is unused)
Note:This filter doesn't cause the server to crash as most other filters do if activator entity no longer exists.
Note:If Negated is set to 0 this will always cause OnPassoutput to fire otherwise alwaysOnFail
Outputs
BaseFilter:
- OnPass
- OnFail
- !activator = activator of TestActivator input
!caller = this entity
One of these will fire whenTestActivatorinput is sent, depending on if the activator is allowed by the filter or not.