Adding your logo to the menu

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Important step for replacing wikilinks after you've created this page

After you click 'Edit' do what the image shows. If you can't see editing toolbar you need to enable it in 'Preferences' -> Editing -> checkbox 'Enable the editing toolbar'

Preload - Language Links Replace.jpg
参见:  {{LAuto}}

--- DON'T JUST BLINDLY DELETE THIS PART. DO REPLACE THE LINKS AND CATEGORIES. THE PICTURE SHOWS HOW TO USE IT ! ---

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TF2's logo (in the original version shown here) is 512x128px.

Instead of displaying your mod's name as a string of characters, you can have a logo image. To do this:

  1. Add gamelogo 1 to the top of gameinfo.txt (same block as game, type, etc.).
  2. Create <mod>\resource\GameLogo.res, a text file, with this template:
Resource/GameLogo.res
{
	GameLogo
	{
		ControlName	EditablePanel
		fieldName	GameLogo
		xpos		0
		ypos		0
		zpos		50
		wide		400
		tall		100
		autoResize	1
		pinCorner	0
		visible		1
		enabled		1
		offsetX		-20
		offsetY		-15
	}

	Logo
	{
		ControlName	ImagePanel
		fieldName	Logo
		xpos		0
		ypos		0
		zpos		50
		wide		400
		tall		100
		visible		1
		enabled		1
		image		../logo/TF2_Logo
		scaleImage	1		
	}
}

The path of the image field is relative to materials\vgui\. As you can see in the example above, the TF2 logo is actually stored in materials\logo\!

Do not include a file extension in the path.

Tip.png提示:Removing your text from the gameinfo.txt under the name title will remove the font title and will only provide the logo.
Tip.png提示:When creating your logo, use the UnlitGeneric shader, do not generate mipmaps, and disable LOD.
Tip.png提示:If your game logo has an alpha channel (transparency) then add "$alphatest" "1" to your game logo's .vmt otherwise it'll look opaque in game.