Lightmap (Source 2)
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A lightmap is a generated texture applied to mesh faces to simulate lighting. The color values in the surface's albedo are multiplied by the color values in its lightmap.
Lightmaps are created by VRAD3 (formerly VRAD2) each time a map is compiled.
- In
Source 2, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately.



