Lightmap (GoldSrc)
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Note:In vanilla
GoldSrc, lightmap scale is always 1 luxel for every 16 texels (not units), regardless of texture scale. This means that smaller texture scales will result in allocblock being used up faster.


Code Fix:A custom renderer can use the DecoupledLM BSPX lump to store higher resolution lightmaps separate from texel scale; ericw-tools can create GoldSrc BSPs with this lump.