trigger_auto
		
		
		
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|  Class hierarchy | 
|---|
| CAutoTrigger | 
|  hl1/hl1_ents.cpp | 

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches. 
It has since been deprecated by: logic_auto.
It has since been deprecated by: logic_auto.
trigger_auto  is a   point entity  available in  Half-Life: Source.
 Half-Life: Source. 
 Note:This entity counts as an edict, not a logical entity like one might expect.
Note:This entity counts as an edict, not a logical entity like one might expect.Keyvalues
- Global State to Read (globalstate) <choices>
- If set, this specifies a global state to check before firing. Outputs are only fired if this global state exists and if it is turned on. See env_global.
Outputs
- OnTrigger <void>
- Fired when map spawns, and, depending upon spawnflag 1, when loading a saved game.
Flags
- Fire once : [1]
- Only fire outputs when the map first spawns (gets killed afterward). If unticked, this will also fire outputs when the player respawns from loading a saved game.