prop_coreball
		
		
		
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|  Class hierarchy | 
|---|
| CPropScalable | 
|  prop_scalable.cpp | 
prop_coreball  is a   point entity  available in  Half-Life 2: Episode One.
 Half-Life 2: Episode One.
 AltNames: This entity is also tied to
AltNames: This entity is also tied to prop_scalable. Difference is that this entity forces use of model "models/props_combine/coreball.mdl" Entity Description
It is a large combine energy core seen in ep1_citadel_03 without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.
This entity evolved into prop_scalable in Template:Game link. As of the Orange Box, prop_coreball is deprecated as an alias for prop_scalable, which uses the core ball model by default. Use prop_scalable if you would like to use the scaling inputs below with other models.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetScaleX <vector>
- Scales the coreball in X Axis. Format: <New Size> <Time>
- SetScaleY <vector>
- Scales the coreball in Y Axis. Format: <New Size> <Time>
- SetScaleY <vector>
- Scales the coreball in Z Axis. Format: <New Size> <Time>



























