grenade_tripmine
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| ??? |
grenade_tripmine is a point entity available in
Black Mesa. This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser.
Dedicated ConVars
Black Mesa: Definitive Edition
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_detenator_tripmine_health | 1 | Float | Amount of health for tripmine. With 0 and below it will have endless amount of health, so it can be exploded with input or by laser triggering.
|
| sk_detenator_tripmine_plr_dmg_radius | 300 | Float | Damage radius for player's tripmine. |
| sk_detenator_tripmine_npc_dmg | 150 | Float | Damage scale for a tripmine that does not belong to the player. |
| sk_detenator_tripmine_npc_dmg_radius | 300 | Float | Damage radius for a tripmine that does not belong to the player. |
| sk_detenator_tripmine_draw_bounds | 0 | Float | Doesn't seems to affect anything. |
Black Mesa (mod) (the mod version)
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_plr_dmg_grenade_tripmine | 100 | Float | Amount of damage that tripmine will deal when exploded. |
| sk_npc_dmg_grenade_tripmine | 0 | Float | Not used for anything. NPCs can't place tripmines. Tripmines placed in map editor or ent_create grenade_tripmine are using value from previous console variable for damage. |
Inputs
- TripmineActivate !FGD
- Activate the tripmine turning on the blue laser
BaseGrenade:
- Detonate
- Fire to make the grenade explode.
Outputs
BaseGrenade:
- OnDetonate
- Grenade has just exploded.