Category:Semi-internal entities

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It's a type of entity that is processed by compiler (VBSP or VRAD for example) in the similar way an internal entity would be but is also added to entity lump and exists as non-internal entity in-game.

Semi-internal entities

  • light entities - their functionality is mostly taken care of by VRAD and remain in-game only if named for the purpose of toggling them (light, light_environment, light_spot, light_directional)
  • func_detail_blocker - detail sprites are not placed within their volume during compile and they still exist in-game but not do anything at that point
  • func_areaportal - big chunk of functionality taken care of by VBSP[1], and the entity remains in-game without a brush (the brush is moved to world)
  • func_areaportalwindow - very similar case to func_areaportal

See also

Subcategories

This category has only the following subcategory.