User:DREADCRAFT
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F.A.Q
Имею графический баг в КРОТ на cs_paranoia
(Повсеместная проблема связанная с текстурами, в следующих бетах это будет исправлено и скорее всего, я поменяю карты и их количества)
Вылетает после загрузки, у меня первая версия!
(Обязательно надо учитывать что игра полностью не поддерживает STEAM как токовой,
поэтому вы не сможете поиграть изапустить её через Steam при помощи sourcemods)
[Данный Trouble уничтожен и уже с новой версией билда где другие уровни,
Вы можете насладиться поддержкой Steam и замечательным GUI/Меню но это ещё в бете]
Оружие/Баги
(В новой версии нету SMG, из-за проблем с текстурами на модели.
Данная проблема решена в новых Dev.Билдах которые скоро будут опубликованы)
Будущее проекта/Предположение
(Мне не хочется повторять судьбу PARANOIA: Source Team, и я обязательно сделаю то что они не смогли доделать,
будет ли перенесена старая кампания? - Большинство карт у меня уже давно лежат в файлах Dev.Альфы,
где перенесен весь Indust карты из PARANOIA. Но мне нужно знать если вам это понадобиться:
Сейчас я работаю над кастомными эпизодами, скоро будет режим со спасением заложников)
Код Игры
(многие заметили что игра напоминает Half-Life 2, такого больше не будет,
в релизных вариантах будет присутствовать отдельный код игры (client.dll)
С измененной системой бега и остального, стрельба останется прежней, появятся отдельные SNPC)
<<Lua Код>> (Поддержка данного кода не будет включена во все последующие версии Бета и Альфа)
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Наверное многие кто хоть как-то знаком с российским мод-мейкингом.
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}} The project has been revived several times. In February, April and June. However, it was never completed.
Cry of Fear: Source (11-13 March of 2020)
This porting project is more of a promise than a global work. After creating a page on ModDB there was a good asset, people talked about this project in groups in social networks, many people were interested in the future. Leading the page in MODDB, I created artclips where I talked about the fact that the plan to release only single-player mod (the content was about the following: multiplayer and co-op release is not planned) although the screenshots were presented police and not only. This project rather gave the appearance of seriousness of what was going on, but was only a profit. There was actually a "alpha version" from 2018 released, but it was just a compilation of incomprehensible stuff. A suicide map and one gun (p345) and that with material issues. Where there was nothing more to it. It was more like Half-Life 2 with minor changes (but weighed over 3gb!) . The outcome of the project is sad, after April 14 - the page was deleted.
Suspended
They Hunger Deathmatch: Source (2022)
Although the original multiplayer mode (deathmatch) in they hunger is not different from vanilla hl1 except for some new guns. I had a desire to move that, but later I changed my mind. As it is unlikely it would have found its players.
They Hunger Co-Op: Source (2022)
[...]
Concepts
Here is information about ideas that in most cases have not been implemented. Their future is uncertain.
G-Man Invasion: Source (March-May of 2023)
Some people have already tried to port this modification to Source. However, for unknown reasons - it was never finished. I planned not to be idle and practice my skills in porting modifications, was chosen a simple mod, which of the important - contained models that needed to make ragdolls. The project started, began porting models and interface. All went well, but later the priority was on programming PARANOIA Source: Rebuild. Because of which the project is dead.
Shaft: Source (April of 2020)
Presumed data is unknown. It was porting the original Shaft resources and using them in the new engine.
Garry's Mod Lua to Half-Life 2 (March of 2020)
Is it useful to use Garry's Mod addons in your mod to make it easier for yourself and some modders? I thought that yes, and using skills - to embed the LUA code of gmod in Source. To make Garry's Mod addons work in Half-Life 2, it would be very useful and could simplify some tasks for those who did not want to mess with C++. However, later this project was frozen, and today it is dead.
Cry of Fear: 2 (October-December of 2015)
It was a series of YouTube videos. Where you can spot new content (actually other people's Garry's Mod addons). The project billed as something was really nothing more than a failed joke. Though it did get popular in some ways.
Paranoia: Clones vs Humans (April of 2020 - 2023)
Extras
From Goldsource to Source Engine
Template:SFM
Garry's Mod
Counter-Strike: Global Offensive
BrainBread 2
Dead
Garry's Mod
Afraid of Monsters - Maps, Models
- Echoes (old) - Maps, Models
Mistake - Maps, Models
Counter-Strike Nexon - Maps, Models
Paranoia - Maps, Models
Paranoia 2: Savior - Maps, Models
- PARANOIA 2 [All Props]
Counter-Strike - Maps, Models
Half-Life - Maps, Models
Cry of Fear - Maps, Models
RainFall - Textures
- Retexture for HL:S Campaign
Template:SFM
Cry of Fear - Maps, Models
- cof_city
- c_city
- c_asylum
- Model Pack (NPC + PROPS)
Counter-Strike: Global Offensive
BrainBread 2
Paranoia - Maps
- p_army3 (Deathmatch)
Codename CURE
Paranoia - Maps
- p_army3 (Deathmatch)