FBX
		
		
		
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FBX (Filmbox) is a proprietary model file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as  Blender, support FBX natively.
 Blender, support FBX natively.
The StudioMDL used by the  CS:GO engine branch version of
 CS:GO engine branch version of  Source 1 supports FBX as an input format for static meshes.
 Source 1 supports FBX as an input format for static meshes.  Source 2's
 Source 2's  Hammer 5.x and
 Hammer 5.x and  ModelDoc Editor support importing and exporting models as FBX files as an alternative to using DMX files.
 ModelDoc Editor support importing and exporting models as FBX files as an alternative to using DMX files.
See also
External links
 FBX on Wikipedia FBX on Wikipedia

























