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func_traincontrols

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Revision as of 22:13, 11 December 2024 by Vizzys (talk | contribs) (more detail, this entity annoyed me with its finicky nature)
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C++ Class hierarchy
CFuncTrainControls
CBaseEntity
C++ trains.cpp

func_traincontrols is a brush entity available in all Source Source games. When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.

Note.pngNote:Player needs to be standing on the func_traincontrols brush in order to take control of it. Model collision can interfere with this.
Note.pngNote:When used with a func_tracktrain the brush entities have to be touching one another, however on a func_tanktrain they do not.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Train Name (target) <targetname>
The target func_tracktrain to control when the player uses these controls

See Also