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_firesmoke

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Revision as of 09:30, 30 November 2024 by SirYodaJedi (talk | contribs) (→‎FGD Code: remove redundant KVs)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Env fire.jpg
C++ Class hierarchy
CFireSmoke
CBaseFire
CBaseEntity
C++ fire_smoke.cpp

_firesmoke is a point entity available in all Source Source games. This is the group of particle effects created by an env_fire, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an edict. env_fire does however allow much more control over the flame.

Icon-Important.pngImportant:This entity does not precache the fire assets on its own, so it won't be visible unless at least one env_fire exists elsewhere in the map.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

FGD Code

_firesmoke point class.


@PointClass base(Targetname, Parentname) = _firesmoke : "A purely visual flame effect." []