env_poison_gas
		
		
		
		Jump to navigation
		Jump to search
		
env_poison_gas  is a   point entity  available in  SiN Episodes. It spawns a cloud of gas from a selection of different gas types within its radius of effect, which are only ever used actively once in se1_u4lab01 (U4 Lab - Infiltration) to teach the player of the U4 gas and passively in the background maps as decoration. The U4 gas is also used by the prop_mutagen_barrel entity and antigen by all of the health objects in the game like the prop_antigen_canister. The entity is able to produce four different types of gas:
 SiN Episodes. It spawns a cloud of gas from a selection of different gas types within its radius of effect, which are only ever used actively once in se1_u4lab01 (U4 Lab - Infiltration) to teach the player of the U4 gas and passively in the background maps as decoration. The U4 gas is also used by the prop_mutagen_barrel entity and antigen by all of the health objects in the game like the prop_antigen_canister. The entity is able to produce four different types of gas:
- U4 is known for its green colour, slows down the world from the player's POV and begins to hurt once the affect bar is full.
- Antigen is normally blue and heals the player over time.
- Radiation is an unused orange gas and damages on a constant rate like if being cut.
- Inert has no effects of any kind and should only ever be used for decoration purposes.
 Warning: Be careful with the amount of particles and their spawnrate, as they can decrease performance in heavily detailed scenes
Warning: Be careful with the amount of particles and their spawnrate, as they can decrease performance in heavily detailed scenes Note: By letting the entity spawn with an infinite duration and then changing it while active, makes the sound stop correctly once the duration is up.
Note: By letting the entity spawn with an infinite duration and then changing it while active, makes the sound stop correctly once the duration is up. Tip: Please consider using an ambient_generic entity for the sound if it shall ever need to be turned off (ambient/gas/gas_poison_loop2.wav).
Tip: Please consider using an ambient_generic entity for the sound if it shall ever need to be turned off (ambient/gas/gas_poison_loop2.wav).Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
 Bug: Does not seem to have any effect. U4 and Radiation always deals and antigen always heals about 3 DPS no matter what.  [todo tested in ?]
Bug: Does not seem to have any effect. U4 and Radiation always deals and antigen always heals about 3 DPS no matter what.  [todo tested in ?] Bug: If the duration is non-infinite the sound effects will be muted on activation.  [todo tested in ?]
Bug: If the duration is non-infinite the sound effects will be muted on activation.  [todo tested in ?]- Gas Type ([todo internal name (i)]) <choices>
- Type of gas.
- 0: U4
- 1: Antigen
- 2: Radiation
- 3: Inert
 
 Bug: The antigen gas type is invisible but else works as expected. An env_steam or func_smokevolume can be used to fake its gas cloud, RGB colour: (0 65 100).  [todo tested in ?]
Bug: The antigen gas type is invisible but else works as expected. An env_steam or func_smokevolume can be used to fake its gas cloud, RGB colour: (0 65 100).  [todo tested in ?]- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- TurnOn
- Turn Gas On.
- TurnOff
- Turn Gas Off.
 Bug: Turning off the cloud does not disable the sound effects.  [todo tested in ?]
Bug: Turning off the cloud does not disable the sound effects.  [todo tested in ?]- SetRadius <float>
- Set Gas cloud radius
- SetDuration <float>
- Set Gas cloud duration (0: Infinite).
 Bug: If the duration is non-infinite the sound effects will be muted on activation.  [todo tested in ?]
Bug: If the duration is non-infinite the sound effects will be muted on activation.  [todo tested in ?]- SetSpawnRate <float>
- Set Gas particle spawn rate.
 Note: The entity needs to be turned off and on again for any effects to occur.
Note: The entity needs to be turned off and on again for any effects to occur.- Sound <boolean>
- Turn gas cloud sound on or off.
 Bug: Does not seem to have any effect.  [todo tested in ?]
Bug: Does not seem to have any effect.  [todo tested in ?]- SetStartColor <vector>
- Set the color of the gas at start.
- SetEndColor <vector>
- Set the color of the gas at end.
 Bug: Does not seem to have any effect.  [todo tested in ?]
Bug: Does not seem to have any effect.  [todo tested in ?]Ouputs
- OnUse
- Fires when the Useinput is given.
