weapon_bugbait
		
		
		
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|  Class hierarchy | 
|---|
| CWeaponBugBait | 
|  weapon_bugbait.cpp | 
weapon_bugbait  is a   point entity  available in  Half-Life 2 series. It can be used to command antlions. The player gets an infinite amount of them.
 Half-Life 2 series. It can be used to command antlions. The player gets an infinite amount of them. 
Before it is picked up, the pheropod also follows all physics rules as if it were a prop_physics.
To detect when the player uses this entity, see point_bugbait.
 Bug:The bugbait is set to an incorrect model in the FGD, causing it to appear as an error in Hammer. This is fixed in TeamSpen210's Hammer Addons. You will also need to delete the folder
Bug:The bugbait is set to an incorrect model in the FGD, causing it to appear as an error in Hammer. This is fixed in TeamSpen210's Hammer Addons. You will also need to delete the folder Half-Life 2/hl2/models, as it contains a broken duplicate of this model which Hammer fails to load.  [todo tested in ?]Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
























