Direct3D
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Direct3D is a graphics application programming interface (API) for Microsoft Windows. It is part of
DirectX.
GoldSrc engines ships with a software renderer, OpenGL and initially,
Direct3D 6, prior to it being removed in 2013 after SteamPipe update. Unlike OpenGL (since detail textures support was added in 2004 with the release of CS:CZ) and like the Software renderer, it doesn't seems to have issues with overbright lighting. Also in
James Bond 007: Nightfire, this game used Direct3D 8 instead.
Source mainly used Direct3D 9 (Shader Model 2) renderer, which later was upgraded to support Shader Model 3.0 (em todos os jogos desde
), but offers backward compatibility with older GPUs using DirectX feature levels as low as DX8 (or DX7, DX6 in previous version of Source).
Left 4 Dead engine branch requires GPUs with Direct3D 9.0/DX9.0c (Shader Model 3.0) support in order to run.
Some third-party engine branch like Titanfall branch and
Strata Source use Direct3D 11 instead. As of 2024, nearly all of Valve games also added support for Vulkan renderer on Windows, using DXVK to translates D3D9 to Vulkan. Enabling Vulkan translation will require the "-vulkan" launch option (except in Portal with RTX and upcoming Half-Life 2 RTX).
Source 2 mainly uses Direct3D 11, but also has options to use the Vulkan renderer.
GoldSrc Direct3D
- Runs on Direct3D 6
Features
- Colored lighting - Quake simply had monotone lighting
- Transparent textures - Glass can now be used in maps
- Texture Filtering - Quake (GLQuake) simply Texture Filtering
- Detailed textures
- Dynamic iris simulation - similar to HDR Rendering (apenas em
)
Source Direct3D
- Primarily runs on Direct3D 9.0. Later version of Source branch (starting Left 4 Dead) uses Direct3D 9.0c (and third-party engine branches use Direct3D 11 or 12).
- Prior to Left 4 Dead engine branch, Source supports DirectX compatibility levels for older graphics card (such as DirectX 8 level card) that only support some, but not all DX9 features.
- See Source page for features.
Source 2 Direct3D
- Runs on Direct3D 11
- See Source 2 page for features.
See also
- DirectX Versions - list of DirectX feature levels
- OpenGL
- Vulkan, another graphics API, successor to OpenGL.
- Software renderer