Normal

From Valve Developer Community
< Pt-br
Revision as of 19:32, 10 September 2024 by AG1 (talk | contribs) (Page creation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Info content.png
This page needs to be translated.
This page either contains information that is only partially or incorrectly translated, or there isn't a translation yet.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.(en)
Under construction.png
This page is actively undergoing a major edit.
As a courtesy, please do not edit this while this message is displayed.
If this page has not been edited for at least several hours to a few days, please remove this template. This message is intended to help reduce edit conflicts; please remove it between editing sessions to allow others to edit the page.

The person who added this notice will be listed in its edit history should you wish to contact them.

English (en)Deutsch (de)Português do Brasil (pt-br)Русский (ru)Translate (Translate)
  • A normal is a float value between 0 and 1 that often represents a percentage.
  • A normalised vector is one with a length of 1.
  • A Wikipedia icon vertex normal defines the "front" of that vertex, determining among other things how much lighting it receives from a given angle.
  • Normal mapping is a technique in which vertex normals are modified per-texel by a special texture, creating the impression of extra depth.