ent_create
		
		
		
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ent_create  is a   console command  available in all 
 Source games. 
It creates an entity of the given type where the player is looking.
Usage
Syntax: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
<entity name> is accepted as argument. Todo: When was this added and what games is it available in
 addoutput input with ent_fire command to add keyvalues. (this won't always work as intended beccause certain keyvalues take effect only during the entity spawning)Examples
ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3- A handy way to make the player faster ingame, without needing to recompile the map or using 
host_timescale. 
- A handy way to make the player faster ingame, without needing to recompile the map or using 
 ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode- Spawns an explosion where the player looks and instantly triggers it too.
 
ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2- Example of creating a prop. Alternatively, 
prop_dynamic_createcan be used. 
- Example of creating a prop. Alternatively, 
 ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip- A handy way to clear weapons ingame.
 
Flags
You can also pass flags to created entities like this:
Syntax: ent_create <entity name> spawnflags <combo>
ent_create point_viewcontrol spawnflags 264 angles "0 0 90"- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see 
getpos. 
- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see 
 
spawnflags value.See also
prop_dynamic_create, a command to spawn a model ingame.give, a command likeent_fire, but things spawn beneath the player's feet.