trigger_relay
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| CTriggerRelay |
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.
trigger_relay is a point entity available in
Half-Life: Source and
Half-Life Deathmatch: Source.
Keyvalues
- Refire interval (repeatinterval) <float>
- Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer>
- Deprecated.
integer choices- 0 - Off
- 1 - On
- 2 - Toggle
Inputs
- Use <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Use input.
Flags
- Only Once : [1]
- Kill this entity after it fires its outputs.