prop_glowing_object
		
		
		
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| CPropGlowingObject | 
prop_glowing_object  is a   point entity  available in 
 Left 4 Dead. It is a dynamic prop that can glow through walls.
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Glowing (StartGlowing) <boolean>
 - Whether this object glows when the map starts
 
- Glow For Team (GlowForTeam) <choices>
 - Team(s) this entity should glow for
- -1 : Everyone
 - 2 : Survivors
 - 3 : Infected
 
 
Inputs
- StartGlowing
 - Turns on glowing for this object
 
- StopGlowing
 - Turns off glowing for this object