script_trigger_multiple

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Revision as of 01:55, 4 August 2024 by Nescius (talk | contribs) (Created page with "{{ent not in fgd|nolink=1}} {{CD|CScriptTriggerOnce}} {{this is a|point entity|name=script_trigger_multiple|game=Left 4 Dead 2}} It's a trigger_once, readjusted for vscrip...")
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CScriptTriggerOnce
CTriggerOnce
CTriggerMultiple
CBaseTrigger
CBaseToggle
CBaseEntity

script_trigger_multiple is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It's a trigger_once, readjusted for vscripts by being stripped of any unnecessary brush data. Other than that, what applies to trigger_once is applicable to script_trigger_once.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Bounding Box Extents (extent) <vector>
Controls the size of the bounding box. If mins/maxs were usable here instead then mins -100 -100 -100 and maxs 100 100 100 would be equivalent to extent 100 100 100.
See also:  Image at bounding box page

Origin (origin) <vector>
Center of the bounding box specified by the extent
Angles (angles) <vector>
Angles of the bounding box specified by the extent


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as trigger_once.

See also