This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the software/tool "Counter-Strike 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Csgo Complex

From Valve Developer Community
Jump to navigation Jump to search
English (en)Translate (Translate)

Csgo Complex is a very commonly used shader in CS2, usually used for non blendable textures or emissive textures. Page is loosely organized based on how it appears in Material Editor.

Texture Inputs and Values

Color

Todo: Description
  • Color (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _color
  • Color Tint - Tints the material the color set here.
  • Tex Coord Center - [Clarify]
    • Left Box - [Clarify], U coord, ranges 0-1
    • Right Box - [Clarify], V coord, ranges 0-1
  • Tex Coord Scale - Adjusts the U and V scale for this layer.
    • Left Box - [Clarify], U coord, multiplier, any number.
    • Right Box - [Clarify], V coord, multiplier, any number.
  • Tex Coord Rotation - Rotates the texture. Range is -360 to +360
  • Tex Coord Offset - [Clarify]
    • Left Box - [Clarify], U coord, ranges 0-1
    • Right Box - [Clarify], V coord, ranges 0-1
  • Tex Coord Scroll Speed - [Clarify]
    • Left Box - [Clarify], U Coord
    • Right Box - [Clarify], V Coord
  • Scale TexCoord U By Model Scale Axis - [Clarify]
    • UV.u*model.x - [Clarify]
    • UV.u*model.y - [Clarify]
    • UV.u*model.z - [Clarify]
  • Scale TexCoord V By Model Scale Axis - [Clarify]
    • UV.u*model.x - [Clarify]
    • UV.u*model.y - [Clarify]
    • UV.u*model.z - [Clarify]


  • Tint Mask (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _mask

Translucent (Appears When Toggled)

Todo: Description
  • When Alpha Test is Enabled
    • Alpha Test Reference (Range: 0.010 - 0.990)
    • Anti Aliased Edge Strength (Range: 0.000 - 1.000)
  • When Translucent is Enabled
    • Opacity Scale (Range: 0.000 - 1.000)
  • Translucency (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _trans

Normal

Todo: Description
  • Normal (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _normal

Lighting

Roughness

Todo: Description
  • Roughness (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _rough

Metalness

Todo: Description
  • Metalness - Controls the metalness for the whole texture. (Range 0.000 - 1.00)
  • Metalness (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _metal
Note.png Note:  Appears When Toggled

Ambient Occlusion

Todo: Description
  • Ambient Occlusion (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _ao

Self Illum (Appears When Toggled)

Todo: Description
  • Self Illum Mask (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _selfillum

Detail Texture (Appears When Toggled)

Todo: Description
  • Detail (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _detail
Note.png Note:  Appears When Mod2X, Overlay, or Overlay and Normals are selected.
  • Detail Normal (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _normal
Note.png Note:  Appears When Normals or Overlay and Normals are selected.
  • Detail Normal Strength - [Clarify] (Range: 0.000 - 1.000)
  • Detail Blend Factor - [Clarify] (Range: 0.000 - 1.000)
  • Tex Coord Scale - Adjusts the U and V scale for this layer.
    • Left Box - [Clarify], U coord, multiplier, any number.
    • Right Box - [Clarify], V coord, multiplier, any number.
  • Tex Coord Rotation - Rotates the texture. Range is -360 to +360
  • Detail Mask (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _detailmask
  • Detail Tex Coord Offset - [Clarify]
    • Left Box - [Clarify], U Coord (Range: 0.000 - 1.00)
    • Right Box - [Clarify], V Coord (Range: 0.000 - 1.00)
  • Detail Blend To Full - [Clarify] (Range: 0.000 - 1.00)

Fog

Todo: Description
  • Fog Enabled - Choose whether or not material is affected by fog.

Texture Address Mode

Todo: Description
  • Address Mode U - [Clarify]
    • Wrap - [Clarify]
    • Mirror - [Clarify]
    • Clamp - [Clarify]
    • Border - [Clarify]
    • MirrorOnce - [Clarify]
  • Address Mode V - [Clarify]
    • Wrap - [Clarify]
    • Mirror - [Clarify]
    • Clamp - [Clarify]
    • Border - [Clarify]
    • MirrorOnce - [Clarify]

Transmission (Appears When Toggled)

Todo: Description
  • Transmissive Color (Image Input) - Path to raw image, accepting .psd, .tga, .tif, .pfm, .mks, .png, .jpg, .exr
    • Image Suffix: _color

Shader Options

Shadows

  • Do Not Cast Shadows - Disables shadows being cast from this material.

2-Sided Rendering

  • Render Backfaces - Disables culling on backfaces.
  • Don't Flip Backface Normals - Doesn't flip the backfaces normals, when Render Backfaces is enabled.

Z-Buffering

  • Disable Z Buffering - [Clarify]
  • Depth Bias - [Clarify]
  • Occlusion Culling Bounds Scale - [Clarify]
    • When Enabled: Adds a variable multiplier with a range of 1.000 - 100.000

Z-Prepass

  • Disable Z Prepass - [Clarify]

Translucent

  • Alpha Test - [Clarify]
  • Translucent - [Clarify]
  • Additive Blend - [Clarify]

Per-Instance Tint Mask

  • Tint Mask - [Clarify]
    • When Enabled: Adds a Tint Mask section to the Color variable.

PBR

  • Anistropic Gloss - [Clarify]
  • Self Illum - [Clarify]
  • Metalness Texture - [Clarify]
  • Transmissive Backface Ndotl - [Clarify]
  • Use Albedo for Transmissive - [Clarify]
  • Disable Transmissive Shadows - [Clarify]
  • Cloth Shading - [Clarify]

Detail Texture

  • Detail Texture - [Clarify]
    • None - [Clarify]
    • Mod2x - [Clarify]
    • Overlay - [Clarify]
    • Normals - [Clarify]
    • Overlay and Normals - [Clarify]

Secondary UV

  • Secondary Uv - [Clarify]

Animation

  • Texture Animation - [Clarify]
  • Texture Animation Mode - [Clarify]
    • Sequential - [Clarify]
    • Random - [Clarify]
    • Scripted - [Clarify]

Decal Texture

  • Decal Texture - [Clarify]

Decal Blend Mode

  • Decal Blend Mode - [Clarify]

Vertex Color

  • Paint Vertex Colors - [Clarify]

Lightmapping

  • Ignore Face Normals for Lighting - [Clarify]