This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

item_battery

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Revision as of 12:16, 18 July 2024 by Cvoxalury (talk | contribs)
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Worldmodel.

item_battery is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Description

This item charges up the HEV suit by 15 energy points (regardless of the difficulty setting). In a deathmatch game, the item respawns 30 seconds after being collected.

In Opposing Force, it powers up Adrian Shephard's PCV in a similar manner to Gordon's HEV, and by the same amount.

In Blue Shift, it cannot be used to repair Barney's armor vest, but the entity itself still exists.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.