Func useableladder
Jump to navigation
Jump to search


![]() |
---|
CFuncLadder |
![]() |
It is a Half-Life 2-style ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.





Issues
You should be sure, that ladder is not in contact with your brush if y using it for ladder representation, otherwise it won't work.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start (point0) <vector>
- Ladder start point
- End (point1) <vector>
- Ladder end point
- Surface properties (ladderSurfaceProperties) <string>
- Start Disabled (StartDisabled) <boolean>
- Should the ladder spawn disabled ? Default value is 0
- 0: No
- 1: Yes
Flags
- Fake Ladder : [1]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnPlayerGotOnLadder
- Fired whenever a player gets on this ladder. Template:PlCal
- OnPlayerGotOffLadder
- Fired whenever a player gets off this ladder. Template:PlCal
See also
- info_ladder_dismount - An entity used to specify ladder auto-dismount points.
- ladder_simple - A prefab containing a simple ladder setup
- Working Ladders - A wiki tutorial on how to construct ladders
- A tutorial bsp and map for constructing ladders