trigger_auto

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trigger_auto is a point entity available in Half-Life Half-Life. It automatically fires an input to a specified entity on map spawn. This is the predecessor to logic_auto.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Global State to Read ([todo internal name (i)]) <string>
The trigger_auto will only fire its target if this state have been set by an env_global.
Trigger state ([todo internal name (i)]) <choices>
The state to set on the targeted entity.
Value Description
0 Off
1 On
2 Toggle
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.

Flags

Remove on fire : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster (Only for use with monster_scientist -- has no effect on aliens). : [256]
Fade corpse : [512]
Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). : [2048]

See Also