logic_collision_pair
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CLogicCollisionPair |
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logic_collision_pair
is a point entity available in all Source 2 games. It can be used to enable/disable VPhysics collisions between two target entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Attachment 1 (attach1) <targetname>
- The first entity.
- Attachment 2 (attach2) <targetname>
- The second entity.
Note:These targetnames are evaluated at enable time. !activator and !caller are not accepted.
- Support multiple entities with same name (support_multiple_entities_with_same_name) <boolean>
- If true, we affect all entities matching our attachment names. If false, we only affect the first entity found matching each attachment name.
- Start with collisions disabled (StartDisabled) <boolean>
- If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.
Inputs
- EnableCollisions
- Enable collisions between the first and second entity.
- DisableCollisions
- Disable collisions between the first and second entity.
- DisableCollisionsWith
- Disable collisions between the first entity and use the parameter to find the second entity.
Base:
- RunScriptFile
- Load and execute a script file.
- RunScriptCode
- Execute a fragment of script code.
- CallScriptFunction
- Call a script function.
- CallPrivateScriptFunction
- Calls a script function from this entity's private script scope.
- CallGlobalScriptFunction
- Calls a script function in the global script scope.
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput
- Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires
- FireUser1 to FireUser4
- Fires the respective
OnUser
outputs; see User Inputs and Outputs.