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logic_case

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Revision as of 12:14, 19 June 2024 by FrozenH2O (talk | contribs) (Include missing inputs and outputs accessible by every Source 2 entity)
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C++ Class hierarchy
CLogicCase
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logicentities.cpp
Logic case.png

logic_case is a point entity available in all Source 2 Source 2 games. It compares an input to up to 32 configured values, firing a corresponding output if there is a match (on InValue), or fires a random output (on PickRandom). Use logic_random_outputs for a weighted random output.

Icon-Important.pngImportant:This entity stores values ​​as strings, so if you specify one of the case as "1.50", then when you try to compare float it will not match, because the float will be "1.5", and not "1.50".


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Case 01 (Case01) to Case 32 (Case32) <string>
The values to test against.

Inputs

InValue <stringRedirectInput/string>
Compares the Input value to the case values, and fires the appropriate output, if any.
PickRandom
Fires a random OnCase output with at least one connection.
PickRandomShuffle
Fires a random OnCase output with at least one connection, with no repeats until all cases have been picked, at which point the shuffle starts over.
ResetShuffle
Starts the shuffle over so that the next PickRandomShuffle can select from all cases.

Base:

RunScriptFile
Load and execute a script file.
RunScriptCode
Execute a fragment of script code.
CallScriptFunction
Call a script function.
CallPrivateScriptFunction
Calls a script function from this entity's private script scope.
CallGlobalScriptFunction
Calls a script function in the global script scope.
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput
Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires
FireUser1 to FireUser4
Fires the respectiveOnUseroutputs; see User Inputs and Outputs.

Outputs

OnCase01 to OnCase32
Fired when the input value equals the corresponding Case value.
OnDefault
Fired when the input value does not equal any of the Case values.


See Also