logic_case
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CLogicCase |
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logic_case
is a point entity available in all Source 2 games. It compares an input to up to 32 configured values, firing a corresponding output if there is a match (on
InValue
), or fires a random output (on PickRandom
). Use logic_random_outputs for a weighted random output.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Case 01 (Case01) to Case 32 (Case32) <string>
- The values to test against.
Inputs
- InValue <string >
- Compares the Input value to the case values, and fires the appropriate output, if any.
- PickRandom
- Fires a random OnCase output with at least one connection.
- PickRandomShuffle
- Fires a random OnCase output with at least one connection, with no repeats until all cases have been picked, at which point the shuffle starts over.
- ResetShuffle
- Starts the shuffle over so that the next PickRandomShuffle can select from all cases.
Base:
- RunScriptFile
- Load and execute a script file.
- RunScriptCode
- Execute a fragment of script code.
- CallScriptFunction
- Call a script function.
- CallPrivateScriptFunction
- Calls a script function from this entity's private script scope.
- CallGlobalScriptFunction
- Calls a script function in the global script scope.
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput
- Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires
- FireUser1 to FireUser4
- Fires the respective
OnUser
outputs; see User Inputs and Outputs.
Outputs
- OnCase01 to OnCase32
- Fired when the input value equals the corresponding Case value.
- OnDefault
- Fired when the input value does not equal any of the Case values.